![]() ![]() ![]() ![]() Massive combos are all well and good, but there’s precious little skill involved. However, you also spend large amounts of time not in control of your character. I understand why it’s been implemented, because by keeping a lot of the action to quick time events they can move at huge speeds, with all the flash and pizazz one would hope for from a Dragon Ball Z game, and yes, the first couple of fights are breath-taking because of it. I’m going to be honest, I don’t like this system. If you’re unlucky and your opponent wins the Clash your attack will swing wide, and you’ll more than likely get a boot up the backside as they take advantage of your miss.
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